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AI Insights · Timothy · April 2022

Top 5 3D Realistic Games in Saudi Arabia - Q1 2022

Explore the performance of the top 5 3D realistic games in Saudi Arabia during the first quarter of 2022, including trends in downloads, revenue, and active users.

Top 5 3D Realistic Games in Saudi Arabia - Q1 2022

The first quarter of 2022 saw some interesting trends in the performance of the top 5 3D realistic games in Saudi Arabia. Below, we delve into the weekly downloads, revenue, and active user trends for these popular games.

PUBG MOBILE from Tencent Mobile International Limited experienced notable fluctuations in its weekly revenue, peaking at approximately $890K in the last week of December. The game's weekly downloads showed a slight decline over the quarter, starting at around 49K and dipping to about 46K by the end of March. Weekly active users ranged from a high of 1.44M in mid-January to around 1.35M towards the end of March.

Race Master 3D - Car Racing by SayGames LTD had a steady performance in weekly downloads, maintaining around 45K to 54K throughout the quarter. The app's weekly active users saw a peak of 211K in mid-March, while its weekly revenue remained relatively low, with a high of $434 in the first week of January.

Free Fire: 7th Anniversary from GARENA INTERNATIONAL I PRIVATE LIMITED saw consistent weekly downloads, generally hovering around 39K to 54K. The game's weekly revenue peaked at $184K in late December, with a slight decline throughout the quarter. Weekly active users ranged from around 1.89M in late December to approximately 1.63M by the end of March.

EA SPORTS FC™ Mobile Soccer by Electronic Arts showed a significant increase in weekly downloads, starting at 24K in late December and rising to 52K in early March. The game's weekly revenue peaked at $49K in the last week of February. Weekly active users saw a dramatic increase from 405K in late December to a peak of 753K in mid-January, stabilizing around 513K by the end of March.

Dr. Driving from SUD Inc. had fluctuating weekly downloads, peaking at around 32K in early January and ending at approximately 25K in late March. The game's weekly active users remained relatively stable, ranging from 239K in late December to around 236K by the end of March. Weekly revenue was modest, peaking at $193 in early January.

Data for this analysis comes from Sensor Tower. For more detailed insights, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022